The #LGR19 programme
Delegates at this conference learned and discussed how cultural organisations can bring digital practice and social purpose together. Here you’ll find an outline of the conference programme. See more information about our speakers here.
10.00-10.15 – Welcome
Sejul Malde, Culture24
A brief introduction to the context and objectives of the day. We explained why arts and heritage organisations must grasp the opportunity to connect digital practice with social purpose if they are to remain relevant to audiences, now and in the future.
10.15-10.45 – Session one: Challenge
Keynote: Matt Adams, Blast Theory:
Science fiction you can hold in your hand
By reflecting on Blast Theory’s work using interactive digital media to engage audiences with social and political questions, co-founder and artist Matt challenged how cultural organisations think about the relationship between social purpose and digital practice in the context of their audiences.
Matt introduced 2097: We Made Ourselves Over, a science fiction project in Hull and Aarhus that invited communities across both cities to cast their imagination 80 years into the future. Matt described how, through designing interactive experiences with digital media, science fiction can become personal reality.
10.45-12.00 – Session two: Reframe
Finding the ‘social purpose’ in ‘digital’
Exploring this area doesn’t have to involve developing new projects – you can make a bigger impact with your existing digital work by adopting a more socially orientated approach. A variety of speakers from a range of different contexts shared ideas and inspiration for how to begin tackling this.
Jacob Davey, Institute of Strategic Dialogue : Internet Culture and Radicalisation: The manufacture of hate in the digital age
This talk examined how extremist counter-cultures manifest and operate across a range of digital platforms, and the approaches which are being taken to mitigate the spread of online hate.
Romy Gad el Rab, Hyphen Labs: Designing ways to challenge bias through Virtual Reality
By discussing Hyphen Lab’s, NeuroSpeculative AfroFeminism, an award winning three-part VR narrative inspired by the lack of multidimensional representations of black women in technology, Romy reflected on the role of VR in challenging bias.
Tony Bhajam, Doink: Humanising data through creative storytelling
Katrine Pedersen, ARKEN Museum of Modern Art: Revealing the blind spots of technology through art
The ubiquitous nature of technology is transforming spaces, connection and interaction. Ever more sophisticated software enables new communication structures and provides opportunities for creating new learning environments. But as our lives become increasingly channeled and managed by artificial systems – tech also threatens to reduce humans to the status of commodification. This talk was about how to identify the hidden value concepts, the unconscious bias and blind spots of our digital culture as well as how to build ethical technology with art.
Chair: Sejul Malde, Culture24
12.00-12.20 – Break
12.20-13.15 – Session three: Analyse
Placemaking and community building
A deep dive into the themes of placemaking and community building. Speakers in this session outlined potential partnership opportunities for arts and heritage organisations to embrace digital approaches. They discussed how such ways of working can foster more locally-sensitive placemaking strategies and nurture more connected communities.
Jo Morrison, Calvium: Digital Placemaking for Cultural Heritage.
Drawing on extensive collaborations with arts and cultural heritage organisations, Jo explored how the creative and judicious use of digital technologies can enhance people’s relationships with places.
Charlotte Frost, Furtherfield: A Platform for Commons Culture
Charlotte discussed the work of Furtherfield, London’s longest running art and technology centre, and their approach to building a commons for the arts in the age of digital networks.
Chair: Anra Kennedy, Culture24
13.15-14.00 – Lunch
14.00-15.10 – Session four: Inspire
Ideas for practical projects
Looking within and beyond the cultural sector, this session explored a range of projects that are doing something creative and practical with digital technology in order to become more socially relevant. Be inspired to run a feminist Wikipedia editathon or support a community’s mental health through interventions on Whatsapp and Facebook! Our speakers’ projects covered a range of digital tools and tactics, but all had an intention to do good.
Chris Rolls, 64 Million Artists: Creativity in Mind
Exploring the challenges and opportunities of online peer support groups fostering everyday creativity for individuals with mental health symptoms.
Katrina Sluis, Photographers’ Gallery and Kay Watson, Serpentine Galleries: Feminist Edit-A- Thons
Discussing a toolkit for hosting Art+Feminism Wikipedia Edit-A-Thons
Kerrie Suteu, Culture Coventry: Digital Enabling
Using digital methods to develop independence for young people with additional needs and abilities.
Jennifer Trent Staves, Wellcome Collection: Digital journalism and social change
Using digital journalism to inspire social change in the museum.
Gillian Jackson, Livity: Livity and the Zipit App
How to create digital projects that create a lasting impact with young people.
Chair: Jane Finnis, Culture24
15.10-15.40 – Break
15.40-16.40 – Session five: Act
Navigating next steps
Making things happen! We rounded off the day with a very action-oriented session, packed with practical advice, aiming to help delegates become more confident about embracing the opportunities and overcoming the challenges in moving their digital practice forward with social purpose.
Daniel Martin, Derby Museums
Ross Parry, University of Leicester
Steph Fuller, Ditchling Museum
Cliff Manning, Parent Zone and Carnegie Trust
Chair: Anra Kennedy, Culture24
16.40-17.00 – Session six: Reflect
Final thoughts and reflections on the day from delegates, speakers and social channels.
17.00 to 18.30 – Drink!
A networking social opportunity to meet fellow conference delegates and chat to speakers over a drink.